You might want to try being less creative
blog.bawolf.com
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If you're working with an AI to make your thing, know that even though its first output looks great, it's nowhere near as far as you can go if you keep going, use it as a tool, and still put in the same time and energy you'd have done if you weren't augmented.
People can tell if you've vibed something and they can tell if you've cared enough to instead build it fast but still sweated the details.
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There are no creative chords. There are creative chord progressions.
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Tell that to my friend's Bm7sus4add11/D# (I made that up but that's the sort of stuff he does until I say "can we please do something more normal")
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OK so I am torturing the metaphor a little but what I mean is, a set of notes in a chord is not creative absent the context you're using it in (a progression, a key signature etc.)
It only really becomes a creative choice once somehow constrained. More or less just noise without it.
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Now it's like I'm back in 2003 when my feature phone had a little music composer thing on it. You'd just slap together some presets.
Life is good.
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But, have had heard the same thing that was said in the page you linked, that one of the reasons Brahms took so long in his life before he wrote a symphony is that he had to compete with Beethoven, and didn't feel it was ready until much older. Yeah, what an immense weight he must have felt to have to follow up what Beethoven had done!
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So I want to be less afraid to do that. Because at the end of the day, if I decide it's too stolen, I can always just not release it.
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Some also argue it's what makes AI "not stealing" although many artists disagree with it.
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I've taken some hobbies since then and haven't felt the need to do something other than programming and my hobbies since then - having these other interests (mushroom collecting, weightlifting, hiking, etc) has been enough.
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So you hear a little "Bastille Day" in "Headlong Flight". Oh, yes.
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I made a replica of a watch that was too expensive. I made a pair of shoes because the real version was too expensive. I made illustrations based off other art.
I'm an engineer who likes art, not an artist who likes engineering. Stealing ideas, making your process efficient, and creating a great product are all what's important to me... not something like capturing my raw and original emotions in the work.
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https://www.youtube.com/watch?v=u6DDCA0GwU4
"You can just start taking what you do less seriously"
"When we consider it our job to do better than we can do, then we don't do anything, because you are waiting for you to come up with something you don't come up with. By contrast if you simply shit it out, and consider it your job to do it wrong, to do what you would do, and embrace the idea that you are going to suck, that's closer to what chefs do carpenters do..."
herbertl[4 comments hidden]
> This stage is far too early to demand perfection; it’s best to keep expectations low, to refrain from self-criticism, and to support psychological safety (the feeling that it’s okay to make mistakes) to allow every single detail of the idea to flow out.
It's related to the original post's mention of scarcity, and how "the path to writing a great song really is through hundreds of mediocre songs." The most reliable way to good work is to allow it to emerge through a lot of preliminary work (e.g., lots of drafts, demos, and sketches).
More on preliminary work here: https://www.holloway.com/g/creative-doing/sections/draft-dem...
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bryantwolf[hidden]
I think there's something here that's a little different from just "refrain from criticism" that I needed to hear which is something like "you can spend a lot of time trying to find the perfect way to do something, or you just do it many different ways and see which you like better" and frankly, I spent so much time noodling, it might have been _less_ overall time if I'd just forced myself to record some very formulaic versions I was averse to, and seen if any of those inspired me to actually get the thing done.
I liked "Instead, it’s about creating one version of a project that will likely either be improved upon in the future or serve as inspiration for something else. The key is to cultivate the commitment and conviction to declare that something is done, for now." from your piece. I think that's what I'm trying to get at.
fellowniusmonk[hidden]
We can't actually fully introspect our brain, just a small portion tied to our language or visual centers.
So one day there is something on your mind, on the edge of your imagination, but you can't quite see it, can't quite get your finger on it.
So, you find a bunch of stuff close by, a bunch of swatches, color, sound, whatever, and you may piece it together and land on it and it clicks.
All because we can't actually understand what our brains want or are doing directly in a total sense.
That's one route to conscious creation, other routes can be taken.