Hawker News

Triple-A Minesweeper

minesweeper.mikelacher.com

962 pointsby robin_reala185 comments

devin[16 comments hidden]
So good.

Maybe lean into some of the metal gear solid dialogue by having a long back and forth about "What's a mine?" "What do you mean 'mark a mine'?" "How do I know when I'm done?" etc.

mkobit[12 comments hidden]
I really enjoy this trope. The "Zelda Ocarina of Time if it were a modern game" series has the MGS style discussion, and the whole series is incredible.

Here is the forest temple video which is a short sample of what to expect: https://youtu.be/KC656o7_zVk

jorisd[2 comments hidden]
The game 'UnMetal' takes this trope as far as it can be taken. https://store.steampowered.com/app/1203710/UnMetal/

It's probably a bit too far, but nevertheless enjoyable for the comedic effect.

thefz[hidden]
Co-op UnEpic was real fun.
Loughla[9 comments hidden]
Jesus Christ. I hate it. So so much.

I've never been able to put my thumb on it, and I just chalked it up to me being older now, but I'm not a big fan of a lot of games. And this video opened the curtains as to why. Just so much hand holding and noise.

eterm[hidden]
I don't remember which game it was, but I'm pretty sure it was a ubisoft game, maybe AC3, where it felt so much like a tutorial that I spent the entire game wondering when I'd get out of the tutorial and onto the real game.

It ruined the game for me, because I never felt like I was let free to actually play the game.

jasonjayr[6 comments hidden]
Did you like Myst? That was the complete opposite end of the spectrum.

Title screen video gives a vague story. Game starts. No dialog. No text. Just ... clicking and discovering the rest of the story.

Loughla[hidden]
I fucking loved that game. That and the Dr. Brain games define my childhood. Oh and gizmos and gadgets. And Commander Keen. And Descent. And Hillsfar. And Deathtrack.

But also yes, I did enjoy Myst. It's also what I enjoyed about Minecraft when it first came out. You just had to figure your shit out or get killed by zombies.

sneak[3 comments hidden]
The market for video games is now on the close order of 1000 times larger than it was when Myst was released. It now includes the General Public, and all that entails.
wolrah[2 comments hidden]
Also there are a lot more high-quality games available now, for a lot less money. In the '80s and '90s you might spend $50-100 on a bad game and you'd play it anyways because you couldn't return it. Even if you could, your local game store only stocked so many things.

Now if you're paying full price for a game you've at least had the ability to read reviews and you know it's going to be half price in a year but you want it now. You also have tens of thousands of other games to pick from in basically any genre you want, accessible more or less on demand.

saturn8601[hidden]
Maybe this is my nostalgia speaking, but it felt better that way. When there was so much less software every new application was a journey. The mystery of going to the local computer store and choosing a floppy disk in a plastic baggie off of that cork board. Or sending a mail order to some PO box in Texas somewhere, and then you get mailed back a floppy disk. Now you have so many options. The option that is often chosen is don't play anything. I probably am very biased on this.
iririririr[hidden]
"myst ... game starts"

well, now you're just making things up

sneak[hidden]
Video games make more money than all of Hollywood combined.

They’re not niche geeky things, they are the most mass of mass media. Their target market includes the the people for whom the “do not ingest” label appears on bottles of bleach, as well as the parents for whom the “this is not a toy” appears in huge letters on plastic packaging bags.

Of course they have to say things in the simplest possible language, repeated 3 times in text AND audio. Otherwise half of their audience will be confused and frustrated, because they have two digit IQs.

dormento[hidden]
"Sweeper, press the X button to mark a mine."

"X... button?"

"Focus, Sweeper! Sweeper? SWEEPEEEER!"

siva7[hidden]
I liked the triple-a minesweeper better than the windows original. First time i won the game.
manoDev[hidden]
“Why are we still here? Just to suffer?”
jasomill[hidden]
Amazing. Sat there for about five minutes listening to the dialogue, wasn't until I started hearing repeats that I realized it was actually interactive and not just an unnecessarily long opening cutscene.

Incidentally, as of Windows 8, Microsoft replaced OG Minesweeper with an overdesigned mobile game-inspired app with daily challenges and in-game purchases[1].

I've been carrying the orignal versions of Minesweeper and Solitaire from (checks Properties) Windows NT 3.51 in my "random bin" directory for years, chosen, I believe, because they're 32-bit, have none of the graphical changes introduced in later versions, and don't rely on any non-core system DLLs. They still run fine under Windows 11, though you have to jump through hoops to open their help files (namely, dig up a copy of winhlp32.exe and open them from within it, because modern Windows versions block the ability to add file associations for .hlp files, instead redirecting to a series of progressively less useful web sites).

[1] https://apps.microsoft.com/detail/9wzdncrfhwcn?hl=en-US&gl=U...

Aardwolf[3 comments hidden]
How did people in the 90s even manage to play Minesweeper without having a yellow marker to guide you?
siva7[hidden]
As someone old enough to experience it as a kid: We tried to figure out what the heck this weird game was about until giving up and moving on with life.
notyouagain[hidden]
No idea. But I had more fun _avoiding_ that yellow dot.
vincnetas[5 comments hidden]
I have not seen any comment about the idea that you are being handholded through whole game without even needing to think about what to do next.

For me this is the biggest complaint about some games where instead of making a player think what to do and how to navigate game, player basically gets "click her" "go that way" "click that" "congrats you won"

so i think this is the parody aspect of this minesweeper.

Cant imagine current AAA games allowing player to be stuck for days trying to solve the problem like good old times of monkey island or leisure suit larry

kleene_op[hidden]
They even used yellow markers, explicitly parodying the yellow paint they've been putting in AAAA games to show players where to go next or what crate to break.
sevg[hidden]
I fondly remember getting so stuck in Day of the Tentacle or Grim Fandango not just for days but even giving up for weeks before coming back with fresh motivation! This is the sort of challenge that’s actually rewarding when you manage to solve it (unlike being held by the hand the entire game).
rmunn[2 comments hidden]
I tried it, and clicked in the corner as the first move instead of the hand-holding location. Revealed half the board, as that usually does, and also revealed that the simulation of a AAA game was imperfect. Because what AAA game is going to let you actually start playing the game right off the bat, without even so much as a single click on a "Skip the Tutorial" button?

(Answer: some. I'm struggling to recall which game does this, but there's definitely a game where if you solve the first level in 40 seconds or less — numbers might well be wrong, but it's something like that — then the game assumes you've played it before and quietly skips the tutorial without making a big deal about it. But all too few AAA games will do that.)

bejd[hidden]
Not exactly what you're describing, but Call of Duty 4: Modern Warfare (2007) had a training course at the start. The game suggested a difficulty level based on how fast you completed it.
NSUserDefaults[10 comments hidden]
Nice but the logos are skippable, which is not realistic.
LugosFergus[5 comments hidden]
Also, since it's an Unreal game, it's missing long load times, camera jitter, frame spikes, and dynamic resolution constantly kicking in.
easterncalculus[2 comments hidden]
but muh Steam's 30% cut, or something
dijit[hidden]
Unreal Engine and the Epic Games Store have nothing to do with each other really.

You can get some royalty fee's reduced by launching on Epic Games Store but that's it.

Most Unreal Engine games are distributed by Steam.

ALSO, fun fact while we're here.. to display the Unreal Engine logo on startup you're supposed to ask Epic Games for permission; but since it's the default project splash screen (meant to be replaced) people just assume that they want the publicity and that it's part of using the engine- Epic doesn't feel like enforcing this because they don't see the point.

So, feel free to remove it, and if you see it, just know that the developers very likely didn't read the agreement they signed when they started using the Engine :)

Source: the last unreal engine technical advisory board in Stockholm; I too didn't read this from the agreement ...

CrimsonCape[hidden]
What is that effect called where text "glitches" with like chromatic abberation around the edges... SGRRK
OptionOfT[hidden]
It's also missing overly shiny textures and the horrible delayed input on Unreal games...
guyzero[3 comments hidden]
I wished it was just all into logos and no actual game. That's the real AAA experience.
jasomill[2 comments hidden]
Don't forget the unskippable launcher without controller support.

Bonus points if the launcher is the only thing blocking it from working properly on Proton.

Or if it's a multiplayer game that, when it crashes, by the time you get past the crash reporter, the unskippable launcher, the unskippable logos, the unskippable epilepsy warning, and the unskippable title screen intro animation, the window for reconnecting without penalty will have passed.

pendenthistory[hidden]
I love being forced to log in to two separate services play a single player game, genius!
chungy[hidden]
It's a bit hit-or-miss whether logos are skippable. Some games let you, some don't.

It's often a cover to mask loading times anyway.

willguest[hidden]
36 goddamn seconds, mere moments are waking and, for what?! stabbed in the back again. i knew she wasn't good for it, why didn't i trust my instincts. all those people, so many goddamn people, and now this?! i ain't sweeping no more, i'm out.
sam00[hidden]
I am mostly been lurking here but since we are talking about Minesweeper, a good opportunity to break the silence :)

I am also a big fan of the game and its variants and currently working on Rogue Sweeper, just another Minesweeper roguelike (beta name, finding an actual name is the hard part)

Still in early beta and iPhone only for now. If anyone wants to give it a try: https://testflight.apple.com/join/sjbNFZWH

Feedback always welcome.

zeristor[hidden]
It is missing a huge cut to a countdown timer for added suspense, a film isn’t a film without a cut to the countdown timer driving the story.

Apart from those films which do t have them.

grumbel[2 comments hidden]
There is also the classic "Minesweeper - The Movie"[1]

[1] https://www.youtube.com/watch?v=LHY8NKj3RKs

shermantanktop[hidden]
"That clock is gonna keep ticking until it reaches 9-9-9!"

"What happens then?"

"Nothing. You just suck."

MYEUHD[2 comments hidden]
willmeyers[hidden]
Focus M.
Waterluvian[7 comments hidden]
This is exactly what I thought the Web was going to be like. Imagine the renaissance era of Classic Web if people could realize their clever ideas like this so easily.
willmeyers[5 comments hidden]
The web is like this right now! You gotta go through noise and mess of it all! There's so many crazy people making weird stuff and sharing it all the time! You gotta find it!!!
Waterluvian[hidden]
I just don’t find it often enough!
jasomill[3 comments hidden]
What's lacking is human-curated directories of such things, webrings, and pages listing site authors' personal favorites.

Largely replaced by social media, I suppose, including of course HN.

xmcp123[hidden]
RIP dmoz.org

Exactly what you want, organized and broad. And also dead.

dudefeliciano[hidden]
isn't the internet itself the OG social media
fragmede[hidden]
theres an FPS version of minesweeper out there
Youden[6 comments hidden]
Does anyone know if the voices are AI-generated? I was a little surprised; I don't think I would have questioned it if I heard them in a real game or video but since this seems to basically be a joke, I'm doubtful real voice actors were used.
EleKtr1X[hidden]
they definitely sound ai generated yeah
geraldwhen[2 comments hidden]
The frontier of voice synth has reached roughly human parity. It’s also very inexpensive.

I’d be shocked if we don’t have mainstream games with AI voices soon.

kqr[hidden]
Can you direct me to such a frontier? Bonus points if it is cheap.

I want to use voice synthesis to read my blog articles out loud to me as a self-editing step, but the experience was nothing like a human when I last tried.

The voices sounded natural-ish alright, but intonation was all over the place.

ZeWaka[hidden]
100%
Dramatize[hidden]
The lady sounded like the voice of Celeste from Arc Raiders
fidotron[4 comments hidden]
But I didn't need to install a publisher specific launcher to run it.
ravenstine[3 comments hidden]
And then be forced to download a 42GiB update.
ASalazarMX[2 comments hidden]
And accept telemetry and marketing!
donpdonp[hidden]
And I don't think my accomplishments are being recorded!
xbar[8 comments hidden]
I was angry at the wasted 30 seconds of opening licensed 3rd party software listings, but I stayed through to the end of the credits roll, laughing until I cried.

This is Art.

nottorp[7 comments hidden]
I think the opening logo sequence is too short. Also it's missing agreement to 2-3 EULAs that you have to scroll down all the way for the accept button to get enabled. And the epilepsy warning. And the disclaimer that it's all a work of fiction.
jameshart[5 comments hidden]
Failed certification because it didn’t warn you not to turn off when the save icon is spinning.
jasomill[3 comments hidden]
I always wondered about this one on PC games. What kind of person quits a game by hard powering off their PC or forcably terminating the game process with something like Task Manager? Because any reasonable way to quit a PC game can either be blocked by the game itself while it's saving (Alt+F4, which is an application shortcut, not a system shortcut), or delayed for long enough to save (graceful shutdowns and reboots).
pixl97[2 comments hidden]
You may underestimate how many people try to play big ass games on slow or resource short PCs. With old hard disks it wasn't uncommon for saving to stun lock the computer for surprisingly long periods of time.
nottorp[hidden]
I think that the warning is required on consoles and taking it out of the PC port would be extra work, so it stays...
ryandrake[hidden]
Don't forget the "this game may trigger epilepsy" warning that every game has now.
adamanonymous[hidden]
Also missing the redirect to your browser to connect to Epic Games and create a SweeperPro account with 2FA
emacdona[hidden]
I lol’d when they said “there’s no time to waste”… after making me watch five splash screens.

Thank you for making this. Biting commentary on modern video games.

jiri[hidden]
Great, it would be super cool to remix it with https://danielben.itch.io/dragonsweeper
Toutouxc[hidden]
I was hoping for the thing where you play through like half of the game and only then it shows you the title against a dramatic vista.
aenis[hidden]
Ok, but where are the microtransactions and subscribtions?
theroadnotbacon[4 comments hidden]
I was absolutely hoping to see production babies in the credits. Can’t win ‘em all.
jameshart[2 comments hidden]
No pets credited either.
qwertytyyuu[hidden]
they only do that in good games
raphman[hidden]
Given how many people with the same surnames worked on this game, I was surprised, too.
donkey_brains[2 comments hidden]
So good. Looking forward to level 2 so we can find out what happened in Singapore.
jameshart[hidden]
That will be coming in the first DLC in a few months, delayed because it is being developed by a new team after the original development studio was bought by Activision, retasked to making a mobile solitaire game, then laid off.
lapetitejort[7 comments hidden]
Missing:

Sidequest to sweep 10 mines.

Achievement after sweeping 5 mines

The yellow diamond is nice but what if I don't notice the diamond? I need a colored scent trail leading from my cursor to the yellow diamond, and a pinging noise when my cursor is near a mine

Mocapped mines

Jack Quaid

$70

rf15[3 comments hidden]
Sorry, did you mean Achievement for Starting the Game for the First Time?
buran77[hidden]
"Only 7.89% of gamers unlocked this".
em-bee[hidden]
it took me an hour to realize that i needed to double click to start the game. i tried switching browsers, using a vpn/proxy, turning off ublock... nothing helped...
jandrese[2 comments hidden]
There should be additional audio logs you can find under some squares that provide snippits of backstory.
lapetitejort[hidden]
This is minesweeper 33. I'n out sweeping mines and I ran across one that looks different than the others. I'll keep investigating while mine sweeping. I'm recording this 30 second clip onto an entire recording device with a 64gb SD card. I'll leave it on this rock for others to find. Don't worry, I have 11 other devices to record my short messages. Wait, the mine, it's glowing! I can't--
RobotToaster[hidden]
Those will be in the $50 DLC
franze[2 comments hidden]
so, in case if you like minesweeper and doom ... https://dreadsweeper.franzai.com/
CSMastermind[hidden]
This was incredibly enjoyable thanks for sharing.
keyle[hidden]
This is too good. And the main reason why I don't play games today!

Manufactured emotions and hand holding for 'an experience' instead of just fun.

I missed achievements and loading times! Some shader recompilation before the level load would have been tops :)

LunicLynx[4 comments hidden]
Needs:

- Checkpoints after each mine

- DLC for rounded corners

thesuitonym[2 comments hidden]
The DLC is a hat for John Sweeper.
hiccuphippo[hidden]
It really does need a store with skins, several kinds of currencies, and loot boxes!
slopinthebag[hidden]
needs taa smearing and shader compilation hitches too
mmio[hidden]
No micro transactions?
jandrese[hidden]
I like the part where it doesn't even matter if you hit a mine, you are on this train ride regardless of what you do.
xoxxala[2 comments hidden]
10/10 story. I look forward to the forthcoming motion picture adaptation from Skydance directed by Michael Bay.
test6554[hidden]
After Singapore, there just wasn't any choice.
firefoxd[hidden]
That was a perfect execution. I almost saw a Kojima Game by Hideo Kojima title. The only thing missing was the dialogue at the end of the credits, where Xero says that "Afghanistan is where the answer lives."
MisterMunchkin[hidden]
Please expand this into a full open-world minesweeping game
T_Potato[hidden]
WHAT HAPPENED IN SINGAPORE?!
plutokras[hidden]
AAA Pacman is also a good one https://www.youtube.com/watch?v=tVY_oJlv_Eo
qwertytyyuu[hidden]
Look! I swept all the mines! https://imgur.com/a/7OJxBy9
hahn-kev[hidden]
I absolutely love the fact that it's impossible to lose. You can click every mine and still not lose.
jakzurr[hidden]
Heck yeah, it was great. But OMG the captions over the bottom of the play area almost drove me nuts! Still, it's quite a piece of art, even if I don't really understand it (typical).
ben_w[hidden]
Despite all the stuff it's parodying, this is still a lot better than Bomberman: Act Zero.

https://en.wikipedia.org/wiki/Bomberman%3A_Act_Zero

zuminator[hidden]
Fun! The credits were probably the highlight for me.
isoprophlex[3 comments hidden]
No lootboxes?
ravenstine[hidden]
There aren't even any skins I can buy with my mom's credit card.
qw[hidden]
It's also missing a tutorial.
NSUserDefaults[hidden]
And which half of the staff gets fired day after release?
kristianp[2 comments hidden]
Do "AAA" games these days really have that much talking by default? Painful.
drooopy[hidden]
The constant overlapping dialogue as you kept on clicking wasn't an exaggeration.
361994752[4 comments hidden]
the non-stopping narration makes it so hard to actually sweep the mines....
MitPitt[hidden]
Focus, M.
nvme0n1p1[hidden]
Don: Sounds like you're getting rusty. The Sweeper I knew in Singapore would never have choked like this from just a little background noise.
em-bee[hidden]
i could block that out. the subtitles covering the area were more annoying.
ArekDymalski[hidden]
I'd buy it just to learn what happened in Singapore.
larrydag[hidden]
I love the parody. Is this a treatise on modern game development? I hope so.
twothreeone[hidden]
I missed "compiling shaders"
aidenn0[hidden]
Is it always wrong when it says "I think there's a mine here"? It seemed to to me on my playthough...

[edit]

Oh, it says "I think there's a mine here" when you mark a location, but the yellow-diamond is "click here because there's no mines" it's not related to what is being said.

pianoben[hidden]
I need to sweep these mines!
m_w_[hidden]
Great parody - very "Focus, M"-esque. Often, it feels that we've lost sight of "If it's not fun, why bother".
CaesarA[hidden]
"Whose mines are these?" "Huh, just a flag."

Absolute Cinema

dllrr[hidden]
That's hilarious. Spot on.
wredcoll[4 comments hidden]
That was a great parody, but how much of those effects still worked even though you knew it was coming? The fade ins, blurring the outsides, the emotional voice talking to you... it definitely raised my interest more than just opening minesweeper!

I mean, it doesn't last very long without something else going on, but there is a reason.

thaumasiotes[3 comments hidden]
> That was a great parody, but how much of those effects still worked even though you knew it was coming? The fade ins, blurring the outsides, the emotional voice talking to you...

Worked?

The game takes a very long time to load. This is funny, but not desirable in an actual game.

There is voiceover dialogue as you start. You can listen to it, but at some point you'll want to start playing the game.

There is an indicator telling you which square to clear next. I ignored this for several reasons:

- I want to know if you're compelled to follow it (you aren't);

- It's pointing to the wrong square;¹

- Following it would defeat the entire purpose of playing the game.

Dialogue continues as you play. But you can't listen to it because your mind is occupied. Following the indicator would solve that problem...

¹ There is a game you can find called Hexcells that is supposed to be an "improved" version of minesweeper. The "improvements" are two:

1. It's a hex grid, not a square grid.

2. In general, there is only one hex known to be clear at any given time. This means that the structure of the game is that you mindlessly reveal whichever tile you just gained information about rather than suffering under any obligation to think about what you can tell from the board.

I'm not sure why this was supposed to be an improvement; the only effect is to remove the entire puzzle aspect from a puzzle game. But hey, Steam reviews are "overwhelmingly positive". https://store.steampowered.com/app/265890/Hexcells/

johnnyanmac[hidden]
>First, the game takes a very long time to load. This is funny, but not desirable in an actual game.

In unrealistic fashion, you can in fact mash through the license logos once you load in. So thr game itself doesn't actually take long at all to boot up on a technical level; the delays were a design choice.

bigstrat2003[hidden]
> In general, there is only one hex known to be clear at any given time. This means that the structure of the game is that you mindlessly reveal whichever tile you just gained information about rather than suffering under any obligation to think about what you can tell from the board.

That is not remotely an accurate description of Hexcells. Either you didn't play it, or you didn't play it more than the early levels. In Hexcells, you do not just have info on the tiles, but also along rows of hexes (telling you how many are in that row, and sometimes if they are contiguous or separate), as well as some hexes which tell you how many tiles you need to flag in a radius around them. It is fairly common that you need to combine multiple pieces of information about the board state in order to deduce what the next move is, with some of the later puzzles being so complicated at points that you practically have to bust out pencil and paper to work through the logic.

And all of that, while interesting, is not the improvement of Hexcells over Minesweeper (nor are the hexagon cells). The improvement is that you never, ever have to guess blindly and have the game tell you if you were wrong. Every puzzle can be worked out through sheer logic, though some do require you to guess at a hypothesis and then do a long chain of logic to prove or disprove if that would be a valid move (kind of like sudoku puzzles often do). The expanded mechanics are interesting too, but just the fact that you don't ever have to guess blindly is a massive improvement.

derac[hidden]
What no 30 minute shaders compiling sequence?
znpy[hidden]
Strong metal gear solid vibes… i love that
magnat[hidden]
Felix Varga and Johanna Kowalski (Online Services Engineers) must have done a really good job - with all the traffic from the HN front page login servers didn't go down and queue was almost instant.
jdw64[hidden]
Could someone recommend a well-organized book on this kind of direction? I'm curious how a small game like this pulls off this kind of direction.
djsavvy[3 comments hidden]
Wow the ending credits music was actually pretty awesome
Pxtl[hidden]
I'm going to go ahead and assume everything we see and hear in a joke project like this is AI generated.
Silasdev[hidden]
Second that. Would like to hear more about how it came about. Probably AI generated? Great nonetheless.
pearlsense[hidden]
The subtitles covering the board while the narrator keeps telling me to focus is painfully accurate. The credits were the best part.
jordigh[hidden]
icymi, we can also do this with Mario https://www.youtube.com/watch?v=iMh_APo2Xss
progforlyfe[hidden]
You need to add achievements/trophies! Definitely need to achieve a trophy for clicking on the very first square, finding the first mine, your first flag, etc.
Jtarii[hidden]
Should have done some shader compilation
mlekoszek[hidden]
Needs an 'always online' requirement
testycool[hidden]
Was expecting Hideo Kojima in the credits.
razodactyl[hidden]
This made me laugh. The credits broke me haha
solous[hidden]
the whole point of mine sweeper is to be fast. Extra things is slowing it down. It is too complicated for a simple game.
jan_Sate[hidden]
hahaha! That's pretty funny. That credit tho. Just how many engineers you need to make a minesweeper game?

Thanks for sharing! It made my day.

cgannett[hidden]
Ok but like... Kojima vibes. 10/10 best trippppllleee AAYYyyyyy game to come out this year lol
Razengan[2 comments hidden]
Pac-Man as a Modern AAA Game: https://www.youtube.com/watch?v=OaoUVVD-hUc
kennywinker[hidden]
I should follow those pac-dots...
tebruno99[hidden]
Where do we get the soundtrack and merch?
codeulike[hidden]
I need to sweep these mines.
ixo[hidden]
Sweep (2026)
hiccuphippo[hidden]
We need a day-1 patch to align the mines to the center of their tile.
forgotTheLast[hidden]
Where do I enter my credit card info for the Season Pass and the special operator skin?
fumeux_fume[hidden]
Can I get an FPS overlay for this?
1970-01-01[hidden]
Needs a 128GB RAM, 100GB free disk space requirement.
cckolon[hidden]
There might be a mine here
chirau[hidden]
Intro is too long
cootsnuck[hidden]
I'm curious which TTS model was used for the "Nora" voice. I kept noticing vocal artifacts in her speech disfluencies. Which bothers me more than it probably should...
Wowfunhappy[hidden]
This was great, but honestly, I would have enjoyed a non-joke take on this. Like, but with a cinematic story around it.
tonymet[hidden]
Needs the epilepsy warning and Activision account login, plus TOS consent screen, network login failure warning, new DLC series content updates
simpsond[hidden]
Perfection.
justinhj[hidden]
Fancy playing the standard edition when the deluxe edition has a limited edition enhanced selection icon, a music cd and a small plastic mine.
akxr2lat4[hidden]
Mine Sweeper: Tom Clancy's Sweep Job
UtahDave[hidden]
This is hilarious
TheAtomic[hidden]
Is there a help card? Or, how do you turn off the CC captions? They obscure the bottom of the play field on my Mactop.
jjmarr[hidden]
The ending needed to force you to click on a mine so you die in the cutscene lmao.
Lucasoato[hidden]
Incredible
lafalce[hidden]
I need to sweep these mines!
colordrops[hidden]
First time I've laughed out loud at one of these sorts of things in a while...

I was expecting it to open up on some WW2 style battlefield with smoke and explosions, but this was better.

zambaras[hidden]
Brilliant. You nailed it! Still laughing.
phendrenad2[hidden]
I thought for sure a popup was going to appear asking me to log in with Games For Windows Live!
volcomy[hidden]
Finally, a Minesweeper with a side quest.
avereveard[hidden]
Not even a dlc and cosmetics?
bentt[hidden]
Art
etchalon[hidden]
I laughed way way way too hard
maxlin[hidden]
Funniest is, you can hit every single mine with no drawbacks.

I feel like there's some reference to the recent Wolverine game and it's unfailable driving sequences in that ...

zambaras[hidden]
Brilliant! You nailed it.
duhballs[hidden]
Needs Debra Wilson
b3lvedere[hidden]
That was awesome
ReptileMan[hidden]
The part where the subtitles hide the mines is the best for me. Also talk with Ubisoft - they make AAAA games.
sharkjacobs[hidden]
"Oof! A mine!"
viccis[hidden]
Damn I didn't even have to Press Start to begin
bbeonx[hidden]
omg this is brilliant i was IMMEDIATELY tilting my face off
justmaris[hidden]
This is fun.
serf[hidden]
now add a kernel level rootkit and a monthly subscription which guarantees a set amount of loot-boxes a month.
ciefa[hidden]
Made me lol, thanks :D
IshKebab[hidden]
lol perfect execution. I cracked up with the smiley face lip sync.
fHr[hidden]
Lmao